Improved the editor so that now the objects can be moved. Another useful feature is filling selected areas.
Friday I changed the server so that it now immediately sends the new level when player moves. Before there was a small delay because it was sent with the usual schedule.
Web Game Development with Three.js
tiistai 23. elokuuta 2016
keskiviikko 17. elokuuta 2016
Different Characters
Today I modified the characters so that they can have different graphics. The monsters now also respawn after few seconds.
Also fixed a problem I had with sprites. It seems that three.js default texture filter uses mipmaps, but this didn't work well with sprite maps. Now I switched to THREE.LinearFilter and it works much better.
Also fixed a problem I had with sprites. It seems that three.js default texture filter uses mipmaps, but this didn't work well with sprite maps. Now I switched to THREE.LinearFilter and it works much better.
maanantai 15. elokuuta 2016
User chat and material search
Today I added user chat, with logs stored into mongodb. I also added a search feature to material dialog so that it is now easier to select materials for walls.
perjantai 12. elokuuta 2016
Material selection
Today I made it possible to select different wall types. Also added some music and sign posts with messages on them.
torstai 11. elokuuta 2016
Some improvements
Just made two updates today:
- If the player drops, there are now bounds where the player dies
- The server now sends updates about the player location each time a key is pressed.
keskiviikko 10. elokuuta 2016
Some progress
Today I added level selection to the level dialog. I decided that coins should respawn in the same way as other items. I also made sure that the dead players are removed after a while.
tiistai 9. elokuuta 2016
Collecting coins
I'm now back, working on the game. Switched to Kenney game assets, and added coins that can be collected. More stuff coming tomorrow!
Tilaa:
Blogitekstit (Atom)